Four years have passed since the mortal races banded together and stood united against the might of the Burning Legion. Though Azeroth was saved, the tenuous pact between the Horde and the Alliance has all but evaporated. The drums of war thunder once again but the moons reveal a change in the wind. Lines will be drawn in the sand as allies change hands. Heroes Arise, Challenge Destiny, And the Elves will fall where they may.

Welcome to the Signs and Portents Campaign based on the World of Warcraft RPG, which is a modified version of D&D 3.5.

The Story itself begins in the year 30 ADP (After the Dark Portal), the same year as when the original release of World of Warcraft was set. Alliance and Horde spy’s are monitoring a small caravan that camped near the protective barriers of Dalaran for three days. It is believed that the Kirin Tor briefly paused their isolation to communicate with these travelers. On the third day an explosion occurred in the camp and the caravan headed for Hillsbrad Foothills with great haste.

A call is going out to those who would learn more without igniting the powder keg that lies between Terran Mill And South Shore.

World of Warcraft

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